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	<title>SocialStartups.com &#187; Comparison Shopping</title>
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	<link>http://www.socialstartups.com</link>
	<description>All that's new in the social computing space.</description>
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		<title>Like.com</title>
		<link>http://www.socialstartups.com/2006/11/08/likecom/</link>
		<comments>http://www.socialstartups.com/2006/11/08/likecom/#comments</comments>
		<pubDate>Thu, 09 Nov 2006 06:35:08 +0000</pubDate>
		<dc:creator>dlifson</dc:creator>
				<category><![CDATA[Comparison Shopping]]></category>
		<category><![CDATA[Image Recognition]]></category>

		<guid isPermaLink="false">http://www.socialstartups.com/?p=5</guid>
		<description><![CDATA[Like Visual Search &#8211; Find things by Appearance with our new Likeness technology Nice. Like.com is owned by Riya, which once tried to solve the facial recognition problem but then gave up. Now they&#8217;ve turned to an application where their less-than-accurate technology is acceptable &#8211; shopping. Here&#8217;s how it works &#8211; you search for a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://like.com/">Like Visual Search &#8211; Find things by Appearance with our new Likeness technology</a></p>
<p>Nice. Like.com is owned by Riya, which once tried to solve the facial recognition problem but then gave up. Now they&#8217;ve turned to an application where their less-than-accurate technology is acceptable &#8211; shopping.</p>
<p>Here&#8217;s how it works &#8211; you search for a product on their site (jewelry, watches, shoes) and then it will show you products that look like it. Try it with <a href="http://like.com/like?btnSearch=watches&#038;searchText=mens%20silver%20bracelet&#038;id=7bc11ce017a0b7a56a127d6d0a3735f0b3da93e5-395b7a454831278c">watches</a> or <a href="http://like.com/like?btnSearch=bags&#038;searchText=buckle%20satchel&#038;id=afc7f183ce93b14e889ed538009c2b2bde2042aa-8f98111629ce3f90">women&#8217;s handbags</a>; it&#8217;s quite nifty.</p>
<p>Aside from the visual similarity algorithms, this is what I find compelling: attribute search. Narrowing search by color, style, price, material, etc is extremely valuable and something Amazon is not very good at. If Like.com can be the world&#8217;s authoritative source on attribute data, that&#8217;ll be a huge win for them.</p>
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		<title>Smack that &#8216;fish</title>
		<link>http://www.socialstartups.com/2006/11/07/smack-that-fish/</link>
		<comments>http://www.socialstartups.com/2006/11/07/smack-that-fish/#comments</comments>
		<pubDate>Wed, 08 Nov 2006 07:40:52 +0000</pubDate>
		<dc:creator>dlifson</dc:creator>
				<category><![CDATA[Comparison Shopping]]></category>
		<category><![CDATA[Game Theory]]></category>

		<guid isPermaLink="false">http://www.socialstartups.com/?p=4</guid>
		<description><![CDATA[Wow, this is cool. The quick summary: Each day, Jellyfish will choose one product as it&#8217;s Smack of the Day. It&#8217;s a dutch auction, which means that the price starts high and drops every few seconds. So what, you ask? Dutch auctions have been done before, but here&#8217;s the twist: there is an undisclosed quantity [...]]]></description>
			<content:encoded><![CDATA[<p>Wow, <a href="http://www.jellyfish.com/sotd/howThisWorks">this</a> is cool.</p>
<p>The quick summary: Each day, Jellyfish will choose one product as it&#8217;s <em>Smack of the Day</em>. It&#8217;s a <a href="http://en.wikipedia.org/wiki/Dutch_auction">dutch auction</a>, which means that the price starts high and drops every few seconds. So what, you ask? Dutch auctions have been done before, but here&#8217;s the twist: <strong>there is an undisclosed quantity of items available for sale. </strong>In addition, there is a real time chat so you can communicate with others watching the same auction.</p>
<p>Here&#8217;s why that&#8217;s important. When there is only one item for sale, once someone decides to purchase the item, the auction is over. Hence, auction participants have a clearly defined understanding of when the auction ends and how to end it. With Jellyfish&#8217;s Smack, however, deciding to purchase the item does not <em>necessarily</em> end the auction; instead, the is one less unit available for sale <em>and the price continues to drop.</em></p>
<p>Let&#8217;s think about that for a minute. First, let&#8217;s assume that there is more demand than supply; someone isn&#8217;t going to win. On the other hand, it&#8217;s in everyone&#8217;s best interests to cooperate and hold off buying anything until the price drops to $1. This sounds suspiciously like an iterative <a href="http://en.wikipedia.org/wiki/Stag_hunt">Stag Hunt</a> game.</p>
<table border="1">
<tr>
<td>A/B</td>
<td>Wait</td>
<td>Buy Now</td>
</tr>
<tr>
<td>Wait</td>
<td>Buy for $1/Buy for $1</td>
<td>Buy for $10/Out of Stock or Buy for $1</td>
</tr>
<tr>
<td>Buy Now</td>
<td>Out of Stock or Buy for $1/Buy for $10</td>
<td>Buy for $10/Buy for $10</td>
</tr>
</table>
<p>So now let&#8217;s work out the SH game. Assume person B believes person A waits, then the optimal strategy is to Wait. If person B believes person A Buys Now, the optimal strategy is to also Buy Now. The same is true for person A. If person A believes person B waits, then the optimal strategy is to Wait. If person A believes person B Buys Now, the optimal strategy is to also Buy Now.</p>
<p>Solution? Participants will choose the <em>payoff dominant</em> solution over the <em>risk dominant</em> solution if they can punish those who Buy Now.</p>
<p>Flaw: it&#8217;s not iterative for the individual. Once you buy what you want, you&#8217;re out. Only iteration is across days. Hm. The punishment, then, will have to carry weight across days. That&#8217;s a bit tricky. In the interest of publishing this post, I&#8217;ll leave that problem open for another day.</p>
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